Water Ball

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File:Water Ball.png Water Ball Skill Info
File:Water Ball Info.gif
Type: Offensive Skill
Levels: 5
SP Cost: 15 + 5*(SkillLV/2 rounded down)
Cast Time: Lv1: 1 sec, Lv2: 2 sec, Lv3: 3 sec, Lv4: 4 sec, Lv5: 5 sec, Lv6: 6 sec, Lv7: 7 sec, Lv8: 8 sec, Lv9: 9 sec, Lv10: 10 sec
Cast Delay: None
Duration: None
Target: Enemy
Range: 9 cells
Element: Water Property
Catalyst: None
Prerequisites
Cold Bolt (Lv1), Lightning Bolt (Lv1)

Skill Description

  • Requires standing on Water

Hits the target up to LV*LV-1 times with a Water elemental attack of (100 + 30 * SkillLV)% MATK. You must stand on water or on a Deluge (Sage skill) cell to successfully use this spell.

The damage for each hit is calculated individually and the damage numbers do not show as adding up, also casting Lex Aeterna (Priest Skill) on the target will only affect the first hit.

This is the strongest single target spell in-game. The number of water balls that you are actually able cast also depends on the amount of water you are standing in.

In any given X by X grid, the game determines that you are surrounded by (X*X)-1 cells. So, at level 4/5 Waterball, you can cast up to (5 * 5) - 1, or 24 water balls.

However, if you're only standing in a 3x3 pool, you will only cast 8 water balls. If you're standing in a freaky grid (like a partially-used Deluge), the number of balls cast is equal to the number of water-occupied cells in your grid, so if you're in a cell like this:

O = empty
X = water
* = player

OOOOO
OOOOO
XX*XX
OOOOO
OOOOO

...you'll only cast 4 water balls with level 4/5. With level 2/3, you'll only cast 2 water balls, since only 2 are in the 3x3 grid surrounding you.

This is particularly useful to keep in mind when you're with a Deluge Sage, since Water ball uses up the Deluge cells. You can determine which cells are used by how you stand in the cast area (every cast will wipe out the respective grid section around you, centered on you), and maximize the effectiveness of the water ball spells you cast.

Level12345678910
SP Cost15 20 25
MATK%130160190220250280310340370400
Cells1x1 3x3 5x5
# of Waterballs1 9 25
Cast Time1 Sec.2 Sec.3 Sec.4 Sec.5 Sec.6 Sec.7 Sec.8 Sec.9 Sec.10 Sec.

Other Notes

Eir & Tyr:

Upgrades

None

Obtained Via

  • Drake's Saber - Enables use of level 3 when equipped
  • Magic Kettle - 3% chance of autocasting Level 3 on the enemy when attacking
Wizard · High Wizard
2nd Class
Skills
Earth Spike · Fire Pillar · Frost Nova · Heaven's Drive · Ice Wall · Jupitel Thunder · Lord of Vermillion · Meteor Storm · Monster Property · Quagmire · Sight Blaster · Sightrasher · Storm Gust · Water Ball
Transcendent
Skills
Ganbantein · Gravitation Field · Amplify Magic Power · Napalm Vulcan · Soul Drain · Magic Crasher
Quests Wizard Job Change Guide · Wizard Skill Quest · Rebirth Walkthrough