|This skill's information has been altered on one of the servers.|
Please see the "Other" section listed in the table shown below to read details about this change.
|File:Gospel.png Gospel Skill Info|
|SP Cost:|| LV 1-5 80SP: 20SP every 10 sec|
LV 6-10 100SP: 35SP every 10 sec
|Divine Protection (Lv3), Demon Bane (Lv5), Faith (Lv8)|
With Gospel, you deal damage to enemies while giving your allies special attribute bonuses. When a Paladin uses this skill, it will affect all enemies and allies within a 7x7 cells radius with a chance of (50+5*SkillLV)% every 10 seconds. Even if the caster takes damage, this skill will continue to work, but he can be silenced. When the skill is active, it will periodically drain the Paladin's HP and SP.
The paladin can not use Potions, but may receive healing magic, Gospel may cancel out all positive or negative effects on the affected targets (see below for details), but it does not stack with another Gospel. The effects (positive or negative) can NOT be avoided by Cloaking when staying in the area.
Possible effects on enemies:
- 1-9999 DMG (Neutral, ignores Flee)
- Cause Curse, Blind or Poison status
- Provoke LV 10
- Reduce DEF to 0
- Reduce ATK to 0
- Reduce Flee Rate to 0
- Reduce ASPD and movement speed to 75%
Possible effects on allies:
- 1-9999 HP Heal
- Remove all abnormal status (e.g. Curse, Blind and Poison)
- Blessing LV 10 or Increase Agility LV 10
- Enchant Weapon or Armor with Holy property
- Maximum HP or Maximum SP +100%
- +20 to all stats
- DEF +25%
- ATK +100%
- Flee Rate / HIT +50
- Immunity against status ailments
|Effect Chance (%)||55||60||65||70||75||80||85||90||95||100|
|HP Reduction/10 secs||30||30||30||30||30||45||45||45||45||45|
|SP Reduction/10 secs||20||20||20||20||20||35||35||35||35||35|
- Damage to enemies will do up to 33,333 damage every 10 sec. The possible stat bonus has been increased to +30.