BECS

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EXPERIMENTAL FEATURE! This page outlines a new/experimental feature of RebirthRO and is subject to change without notice.

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Brews, Elixirs, and Concoctions, or BECS, is a system introduced as part of the Conquest Expansion. BECS allows Alchemists and Creators to create new consumable items for varied effects on game play and combat.

The Books

There are three books:

  • Book of Brews: A book written in an ancient morphemic script. While it's contents are unreadable, it's rumored to contain the ancient art of making powerful ingredients.
  • Book of Elixirs: A book written in an ancient phonemic script. While it's contents are unreadable, it's rumored to contain the ancient art of mixing powerful potions.
  • Book of Concoctions: A book written in an ancient discourse script. While it's contents are unreadable, it's rumored to contain the ancient art of mixing powerful potions.

The books (and empty bottles) currently can only be obtained on Loki, from the Mining Points redemption NPC. This is only temporary as the actual location they will come from is not yet implemented.

The Quest

The Quest is currently only available on Loki. Once you obtain the books, they are useless as they are written in a dead language using an ancient script. Each book has it's own NPC. Prof. Dalma will help you with Brews, and Prof. Song will assist you with Elixirs. Both are currently visiting in Yuno (51, 105). The NPC for the book you have will help you learn to make each item one at a time, until you have perfected it. You must make 3 items in a row successfully using the NPC specific to the book before the item is learned. The rate of success while learning is 75% for brews, 65% for elixirs, and 50% for concoctions. Once learned, you will be able to make the potions on your own and advance your knowledge. As you make potions, you will fail less and less over time. No base stats are used in the calculation of success or failure, it's pure learning progress and real life luck!

Brews

Brews are made by using a Book of Brews and by themselves do nothing. They are used as ingredients for Elixirs and Concoctions. They all require an Empty Brew Bottle. (Numbers given are for making a single brew.) You will need to bring a Fang Of Hatii , Dark Red Scale, and Cold Ice to Prof. Dalma before you can start brewing.

  • Healing Brew: A special brew which seems to have restoration powers. Probably best for potions of a healing nature.
    • 1 Slim White Potion
    • 1 Detrimindexta
    • 3 Royal Jelly
    • 1 Aloe
    • 2 Melon
  • Zen Brew: A special brew which seems to have restoration powers. Probably best for potions of a special nature.
    • 1 Blue Potion
    • 1 Karvodailnirol
    • 2 Resin
    • 1 Clam Flesh
  • Enhancing Brew: A special brew which seems to have enhancing powers. Probably best for potions of an augmenting nature.
    • 1 Aloevera
    • 1 Izidor
    • 2 Ectoplasm
    • 1 Cloud Crumb
    • 2 Three-Headed Dragon's Head
  • Guard Brew: A special brew which seems to have guarding powers. Probably best for potions of a defensive nature.
    • 2 Anodyne
    • 2 Hinalle
    • 5 Brown Root
    • 1 Kaong
  • Divine Brew: A special brew which seems to have divine powers. Probably best for potions of a holy nature.
    • 5 Holy Water
    • 2 Illusion Flower
    • 1 Alcohol
    • 1 Bloody Rune
  • Hellish Brew: A special brew which seems to have vile powers. Probably best for potions of a harmful nature.
    • 2 Cursed Seal
    • 5 Fragment of Darkness
    • 5 Crystal of Darkness
    • 2 Animal Gore
    • 5 Dark Piece
    • 5 Rune of Darkness

Elixirs

Elixirs are made by using a Book of Elixirs and are similar to potions. They have much stronger effects than typical potions. They all require an Empty Elixir Bottle. (Numbers given are needed to make a single elixir.) You will need to bring a Four Leaf Clover, Crest of Skoll, and a Fire Dragon Scale to Prof. Song before you can start making elixirs.

  • Rejuvenation Elixir: A healing elixir made from an ancient formula. Restores about 300 HP and 50 SP.
    • 1 Healing Brew
    • 1 Zen Brew
  • Reinforcement Elixir: A healing elixir made from an ancient formula. Restores about 325 HP and has a chance to cause a random buff.
    • 1 Healing Brew
    • 1 Enhancing Brew
  • Guard Elixir: A guarding elixir made from an ancient formula. Adds 5% resistance to physical and magical attacks for 30 seconds.
    • 5 Guard Brew
    • 3 Enhancing Brew
  • Blessed Elixir: A blessed elixir made from an ancient formula. Grants Level 18 (15 on Thor) Blessing and Increase Agility for 30 seconds.
    • 2 Divine Brew
    • 1 Enhancing Brew
    • 1 Zen Brew
  • Spiritual Elixir: A spiritual elixir made from an ancient formula. Grants soul link for 30 seconds.
    • 3 Divine Brew
    • 3 Enhancing Brew
  • Restoration Elixir: A healing elixir made from an ancient formula. Cures every harmful status condition.
    • 5 Divine Brew
    • 5 Guard Brew
    • 5 Enhancing Brew

Concoctions

Concoctions are made by using a Book of Concoctions and are similar to weapon enchant scrolls. They enchant weapons with special statuses. They all require an Empty Concoction Bottle.

  • Drowsy Concoction: A concoction made from an ancient formula. For 30 seconds, adds a chance to inflict Sleep when attacking.
    • Hellish Brew
    • Nerium
  • Obelisk Concoction: A concoction made from an ancient formula. For 30 seconds, adds a chance to inflict Stone Curse when attacking.
    • Hellish Brew
    • Rantana
  • Daze Concoction: A concoction made from an ancient formula. For 30 seconds, adds a chance to inflict Stun when attacking.
    • Hellish Brew
    • Makulata
  • Taciturn Concoction: A concoction made from an ancient formula. For 30 seconds, adds a chance to inflict Silence when attacking.
    • Hellish Brew
    • Seratum
  • Perplexing Concoction: A concoction made from an ancient formula. For 30 seconds, adds a chance to inflict Confusion when attacking.
    • Hellish Brew
    • Scoporia
  • Malediction Concoction: A concoction made from an ancient formula. For 30 seconds, adds a chance to inflict Curse when attacking.
    • Hellish Brew
    • Amoena
  • Blockade Concoction: A concoction made from an ancient formula. For 30 seconds, adds a chance to inflict Blockade when attacking.
    • TBA
  • Prone Concoction: A concoction made from an ancient formula. For 30 seconds, adds a chance to inflict Prone when attacking.
    • TBA
  • Weakness Concoction: A concoction made from an ancient formula. For 30 seconds, adds a chance to inflict Weakness when attacking.
    • TBA
  • Confunding Concoction: A concoction made from an ancient formula. For 30 seconds, adds a chance to inflict Confunded when attacking.
    • TBA
  • Drowning Concoction: A concoction made from an ancient formula. For 30 seconds, adds a chance to inflict Drowning when attacking.
    • TBA
  • Paresis Concoction: A concoction made from an ancient formula. For 30 seconds, adds a chance to inflict Paresis when attacking.
    • TBA

Learning

When creating the items you can learn to become better. The more you make, the better you'll become, and the less you will fail. The highest rate of learning occurs when a +1 and +2 item is made, as you have a 100% chance to advance your learning when making one of these. The second highest rate of learning is when you fail, as you have learned what not to do. The lowest rate of learning is upon success. Learning success is capped at 95%. Once you have maxed learning you are capable of become a master and/or guru (see below). Currently learning has no effect on quality.

Quality

HQ Elixir.png

When creating Elixirs and Concoctions there's a chance to obtain a higher quality (HQ) item, either +1 or +2, which gives an increased effect. In the case of healing items, more is healed, and for those granting buffs or status effects, the duration is increased.

HQ Formula: ( (Ranked?2:1) + (Mastered?1:0) + (Guru?2:0) )%

The formula above is used for deciding the rate at which a potion is HQ. When a potion is HQ there is the same chance that it will be a +2. So if your effective rate is 3%, there is a 3% chance that you will create a HQ item and a 3% chance that HQ item will be +2 (otherwise it will be +1).

Mastery

When creating an item which can have a quality, if you have learned it to it's full potential and manage to create a HQ item you will either obtain a mastery status for +1 or a guru status for a +2. Once obtained this makes creating the item for which you have mastery or guru status of easier, and increases the rate at which you create HQ versions of that item. Mastery only affects the item for which it is obtained. Once mastered for the first time, a server wide announcement is made noting your achievement.